http://minitheatre.org/x264-completed/4524-saint-seiya-uncut-.html
With the story following him, we get to see how he interrupts each thing Ameya says and does, from her perked interest in him wearing glasses to his attempt to drum up conversation only to be heartbroken when he realizes he may have foiled himself by trying too hard. What makes these scenes so enjoyable is how believable they are, not overdone or over-emphasized, just natural and subsequently quite relatable.
But that's only the main thrust of the game, as the player's also free to explore potentially less morbid investigations in L.A. Noire's expansive recreation of postwar L.A. All of the characters were motion-captured by an extensive new technology, though the limits of modern game engines are clearly in effect during the game's many conversations. And the game, unlike GTA, is still about the ongoing storyline first and foremost; fail a mission too many times, and you'll have the option of skipping it. So really, it has something in common with Bangai-O HD: Missile Fury. And that's a good thing.
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